1. Terrorist Organization Black Order

    LordLoko replied to Brostrom.A | Evul's topic in ARMA 3 - ADDONS & MODS: COMPLETE

    Heeeey, back from the dead. Our unit uses this mod, it's great 👍 Good change of pace to shoot guys with modern western guns instead of yet another AK-armed faction.
  2. Altis 90's

    LordLoko replied to Anthrax01's topic in ARMA 3 - ADDONS & MODS: COMPLETE

    Every time I look on this mod, everything is sooo good. So well thought it even has a Operation Gladio expy. Shame my unit doesn't use GM 😩 Keep up the nice work 👍
  3. Arma 3 Photography - Pictures only NO comments! And List your Addons Used!

    LordLoko replied to Placebo's topic in ARMA 3 - GENERAL

    Altis Armed Forces in 1991 respond to the Soviet invasion of the island in Operation CHRONOS. (Captured in-game in an operation by a Zeus POV). Mods: NIArms, RHS:GREF, UK3CB Factions, Task-Force Radios
  4. RHS Escalation (AFRF and USAF)

    LordLoko replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE

    Hello. Is the Super Tucano supposed to be VERY LOUD? Around the 50:00 mark. Friendlies got ear blasted by the lawn mower from hell. They were around 300-400m away from the Runway. This thing makes the psychological effects from the A-10s BRRRTTT blush, it damages the minds of enemies and allies alike.
  5. terrainKujari

    LordLoko replied to Temppa's topic in ARMA 3 - ADDONS & MODS: COMPLETE

    Project Awesome, my community, uses this map. This are some screenshots from a PMC ops we did against Boko Haram from project OPFOR. Loved your map and I hope you continue your excellent work!
  6. 3CB Factions

    LordLoko replied to 3cb's topic in ARMA 3 - ADDONS & MODS: COMPLETE

    Any plans to create a modern-day AAF? And a suggestion, maybe some UN infantry using western/NATO equipment as well? Most of the mods that add UN have them similar to the Arma 2 Chernarussian UN with AKs and Soviet equipment.
  7. [Beta] Altis Armed Forces 2017

    LordLoko replied to fingolfin's topic in ARMA 3 - ADDONS & MODS: COMPLETE

  8. [Beta] Altis Armed Forces 2017

    LordLoko replied to fingolfin's topic in ARMA 3 - ADDONS & MODS: COMPLETE

    How much does this mod requires RHS:SAF? The steam workshop page lists it as a requirement, but our unit don't use RHS:SAF (We have USAF, AFRF and GREF), does it actually uses assets from SAF or is it just listed there for reasons? Could anything be modified to run without SAF?
  9. Arma 3 Photography - Pictures only NO comments! And List your Addons Used!

    LordLoko replied to Placebo's topic in ARMA 3 - GENERAL

    A NATO convoy moving through Malden. Originally taken by our Zeus while we were testing the new Tanks DLC assets in a smaller more casual mission (Patrol Ops 4). Addons: RHSUSAF, Arma 2 Stryker pack mod
  10. Arma 3: Community wishes & ideas- NO DISCUSSION

    LordLoko replied to Maio's topic in ARMA 3 - GENERAL

    Could you guys release an AAF and CSAT camouflaged uniforms for sale? I would love to play airsoft with an AAF camo BDU
  11. opforProject OPFOR

    LordLoko replied to keeway's topic in ARMA 3 - ADDONS & MODS: COMPLETE

    Is there any plans of using NIArms stuff? I feel some factions would make a good use of their stuff, specially the Takistan armed forces I feel they would be better using FN FALs then AKMs. Maybe not have NIArms as a depedency but include individual weapons from the pack?
  12. [Beta] Altis Armed Forces 2017

    LordLoko replied to fingolfin's topic in ARMA 3 - ADDONS & MODS: COMPLETE

  13. terrain[WIP] Sagarmāthā Zone

    LordLoko replied to ArmanIII's topic in ARMA 3 - ADDONS & MODS: DISCUSSION

    Wow, amazing! Arma is in need of an awesome mountain warfare map. Incredible
  14. The Unsung Vietnam War Mod 3.0E - Echo Released !!!

    LordLoko replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: COMPLETE

  15. Arma 3 Photography : Questions and Comments

    LordLoko replied to Placebo's topic in ARMA 3 - GENERAL

    Thanks, I was interested in a Post-Sovietic Grozny-like map

Arma 3 Rhs Download

  • To install ASR AI3 - RHS config you should use modfolders to keep it seperate from the official game content to prevent issues. With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
  • Arma 3 Workshop acemod's Workshop This item has been removed from the community because it violates Steam Community & Content Guidelines. It is only visible to you.
Arma 3 rhs usafArma 3 Rhs Saf

Acecompatrhs acecompatbwmod acex bwmod cbaa3 cupterraincore bozcaada multiplayuniforms rhsafrf rhsgref rhsusaf rhssaf ofcra tfar Public Server & test mission, will be up 24h-48h prior to the event, to stress/test your mod/addons Server public: game.ofcra.org Port: 2302 Password: ofcra Teamspeak 3 OFCRA IP: ts.ofcra.org Password. Red Hammer Studios RHS: SAF aims to expand Arma 3 with a realistic representation of Serbian Armed Forces. New units, vehicles and weapons await you!

Arma 3 Rhs Saf

There is an issue with the naming of the Russian factions on the wiki: http://alivemod.com/wiki/index.php/Supported_Factions

Arma 3 Rhssaf

The existing text reads:
Russian Federation Troops: rhs_faction_msv
Russian Motor Rifle Troops: rhs_faction_vdv

I think it should be changed to:
Russian Federation Motor Rifle Troops: rhs_faction_msv
Russian Federation Airborne Troops: rhs_faction_vdv

In addition to this there are now a substantial amount more factions available within RHS Version 4.1. These I believe don't work because of the naming convention used by RHS for their groups. It would be fantastic to see these incorporated into ALiVE. In particular the insurgent and new independent factions that have now been added.

From the ArmA 3 ConFig Viewer:

Rhs armaholic

rhs_faction_insurgents
rhs_faction_msv
rhs_faction_rva
rhs_faction_socom
rhs_faction_tv
rhs_faction_usaf
rhs_faction_usarmy
rhs_faction_usarmy_d
rhs_faction_usarmy_wd
rhs_faction_usmc
rhs_faction_usmc_d
rhs_faction_usmc_wd
rhs_faction_usn
rhs_faction_vdv
rhs_faction_vdv_45
rhs_faction_vmf
rhs_faction_vpvo
rhs_faction_vv
rhs_faction_vvs
rhs_faction_vvs_c
rhsgref_faction_cdf_air
rhsgref_faction_cdf_air_b
rhsgref_faction_cdf_ground
rhsgref_faction_cdf_ground_b
rhsgref_faction_cdf_ng
rhsgref_faction_cdf_ng_b
rhsgref_faction_chdkz
rhsgref_faction_chdkz_g
rhsgref_faction_nationalist
rhsgref_faction_un

Arma 3 Rhs Weapons

Of these the following have groups defined:

BLUFOR:
USA (ARMY - D) - Works with Alive Version 1.0.5.1605051
USA (ARMY - W) - Works with Alive Version 1.0.5.1605051
USA (USMC - D) - Works with Alive Version 1.0.5.1605051
USA (USMC - W) - Works with Alive Version 1.0.5.1605051

OPFOR:
ChDKZ insurgents
Russia (MSV) - Works with Alive Version 1.0.5.1605051
Russia (TV)
Russia (VDV) - Works with Alive Version 1.0.5.1605051
Russia (VMF)

Arma 3 Rhsafrf

Independent:
ChDKZ insurgents
Chernarus (Ground Forces)
Chernarus (National Guard)
Nationalist Militia

I have had the old RHS Insurgents working in the past but I can't get them to work anymore, I believe that it is possible that they have now depreciated them as there is a group under independent called: 'Legacy (Do NOT Use)'.

Regards,

Saf

Rhs Armaholic

Escape