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Tony Stark dawns the shiny red and yellow armor in Sega’s tie-in game for the Iron Man film. The game begins with an origin story like the film but, quickly deviates from the movies narrative and establishes its own. Iron man is pitted against several of his comic book foes. Each level of the game begins and ends with a cut-scene that shows Iron Man interacting briefly with another character and then zipping off to his next location. Robert Downey Jr. and Terrance Howard from the film lend their likenesses to the characters and provide the voice acting.
Players will complete a short tutorial to get them started. The tutorial is linear but, the rest of the game’s missions feature open battlefields where players are free to wreak mayhem on the enemy. The levels are large and well made. The visuals are truly great. Flying around the large open spaces is one of the games best features. The suit animations are also a sight to behold.
The games combat however, is not as well done. The game’s implementation of Iron Man’s signature missiles and repulsor beam are very useful but not very fun to use. The gameplay trips overs itself in many spots. The fast flying fun that players are looking for is not a very effective way of dispatching enemies. The best tactic ends up being to hover over enemies and spam your repulsor while you wait for the missile attack to recharge and dodging the missiles the enemies fire in return. Being efficient at combat is very limiting and destroys the fun factor with tedium. The games horrible difficulty spike midway through the game almost forces the player into this mechanic for the duration of the experience.
For this reason, Iron Man is only moderately entertaining, and it only remains so for the first few hours of gameplay. Once the difficulty spike hits the things turn sour. Each level seems to be copied from the same template. You will take out groups of targets, then move on to destroy a super weapon or to fight a supervillain. The most variety the game offers on this formula is that occasionally it will have you take out a super weapon and a supervillain in the same mission. This formulaic routine cannot sustain most players interest through the games 13 levels. The second half of these missions is exceedingly frustrating. There are no checkpoints to divide the lengthy missions in the latter half of the game. The result is that player failure is punished by restarting the level from the beginning.
Iron man might appear shiny and glossy on the outside but, internally it has some major system malfunctions. It tries to separate itself from the stigma of being another movie inspired game by upping the difficulty. However, the game is just another movie inspired title and the gameplay is uninspired.
Sega’s high flying super-powered move tie-in for the Marvel Universe film falls flat due to it uneven difficulty and uninspired level design.