To open the console in Crusader Kings 2, press the ` (grave) key on your keyboard. Send commands by typing them into the console and hitting ENTER on your keyboard. If you can't open the console, or need help using it, see our CK2 console help page. To find character IDs, type the charinfo command into the console. Concubinage is a similar, but distinct system used by Pagans, Zoroastrians, followers of the Eastern religions and all tribal and nomadic rulers (no matter their religion). It should be noted that Muslim women are forbidden to marry more than one husband, even for female rulers. Similarly, without Holy Fury, women can never take male consorts. Re: Crusader Kings 2 AAR: Lords of the Nile - A Kingdom of Makuria Campaign And here is the reign of the next King, Athanasios, 35 years of war and bloodshed. Again it is a little long - need to work on that. Crusader Kings 2 The Old Gods Crack. The Old Gods (TOG) is the fourth major expansion for Crusader Kings II, released on May 28, 2013 alongside with patch 1.10. It allows a new start date of 867 AD, unlocks a new rebellion system, and makes Pagans playable while adding new mechanics for them. Crusader Kings III – Eugenics 101 Offspring Through Incest Now lets look at an “optimal” setup starting from scratch to bring in and hold a trait in your blood line: In this case, even the children who do not get the trait will still be useful for breeding and keeping the trait in the family, just make sure you pair them with someone who.
Not sure how people are making babies with every possible good trait? I will show you the math and methods that will ensure the best chances to pass on as many traits as possible on well crafted characters!
Before we get into traits though lets cover how exactly babies are made in CK3
How pregnancy is calculated (checked every month because they know how to keep that sex life going in CK3):
And fertility is calculated (before modifiers) as:
Concubines/Consorts and secondary spouses have half the fertility for all fertility checks and after every child a woman will lose 5% fertility.
Pregnancy progression chance assuming marriage at age 16 and no modifiers and no births:
A few other important modifiers:
Homosexual, asexual, and bisexual: Homosexual and bisexual have a 5% chance to show up for each character. Asexual has a 1% chance. It does not clearly state what happens with these but at least with asexual and homosexual pregnancies become rare. The closest modifier I could find seems to suggest that homosexual and asexual characters have a fertility penalty of 90%
If one of the characters is landed and they have no children they both get a 20% fertility bonus (primary spouse only)
If characters are closely related they get a 10% fertility penalty UNLESS they are part of a religion with divine marriages
If both characters are unlanded they have a 15% fertility penalty
If characters are considered “in the pool” they have a 75% penalty. This is unlanded wandering individuals that show up as guests in your court.
Randomly generated characters have a fertility range of +10% to -20%
Children limits:
Each couple has a (presumably soft) limit for how many children they will have. The base starting numbers are as follows:
Landed characters then have their limit increased by 2. This is added to the above numbers.
There is also a 50% chance that the limit is lowered by 1
The player automatically has this increased by 2
Each secondary spouse or concubine increases the limit by 2
When the limit is reached it appears to give a 90% fertility penalty
So how does the inheritance system work? The easiest way to lay it out is like this:
Base chance without legacy perks:
As a bonus, if both parents have the same level of trait such as level 1 of the intellect trait (quick) then there is a 50% chance it will be upgraded to the next level (Intelligent). That being said, for reasons you will see in the next section it is ALWAYS better to have one parent with the top trait even if the other parent only has the first or second level. You should only pair 2 characters with the same level trait if they both have the second highest trait. Only pair a level 1 trait (such as quick) with a level 3 trait (such as genius) if you literally have no other choice or you have the level 1 Blood legacy perk (detailed further below).
As a side note this section is mostly just information and not of too much practical use knowledge other than the fact that it can explain how and why some traits don’t show up in a child when you think they should
Trait Inheritance Levels:
Keep in mind that these trait levels have nothing to do with the grandparents as seen in the chart above. Only the parents matter in this situation. The above chart simply shows the chance of children getting a trait (actively) based on their grandparents. I do not know if grandparents can give children inactive traits.
The following is essentially a second layer to the trait system. The above mentioned chart is used to determine if they get the trait and the second layer determines what level of the perk they get. This is why even if you have 2 geniuses with the legacy perk having a kid (110% chance to pass it on) you can end up with kids who are not geniuses or do not even have the perk at all.
How are these states determined?
When a baby is born:
First the chances of acquiring the trait as an active trait is checked as a function of the parents:
Inactive
If that check fails the chances of inheriting inactively is calculated:
ACTIVE – ACTIVE = 150% <– 150% so that if you have 2 parents with active bad traits such as
great pox you can not get rid of the trait even with the legacy
perks! The only way to remove bad traits is to remove them by
marrying people who have the trait to people who don’t have the
trait.
The above system applies to all traits that do NOT have multiple levels, It starts to get a little more tricky to follow for the traits that do:
General logic for trait with tiers inheritance
Otherwise, go down a tier, if inactive pretend 1 more parent has that tier active, otherwise 1 more parent has it inactive. GOTO 2
When trying to inherit a tiered genetic trait, and the other person has one of lower tier, we pretend that means they’ve got the higher tier one recessively, and reduce the chance of inheritance by 20% per tier. Further down than 1 the other parent’s trait is When going down a tier, add 40%
So that seems pretty straightforward (it’s not really, at least for leveled traits) but lets talk about the most important part of ensuring the traits you want get passed on without letting chance mess it up to much: Blood legacy perks and the “strengthen bloodline” decision
First (because you will likely have access to at least the first perk before the decision), if you check out the legacy perks you will notice the “Blood” line of perks and oooh boy are they powerful so lets take a look:
Unfortunately some of it is a little vague but lets go over the important parts:
Level 1:
This is the big one…if you are not super focused on purely breeding (but even if you are) and you want to grab other legacies at least grab this level before anything else. Adding a 30% chance to pass traits on or have them pop up on their own at random is HUGE.
It is a little vague and states “good traits” which I assume the game classifies as Comely, Quick, and Hale as they have green backgrounds and their levels are labeled X_good_1/2/3 in the files.
Obviously traits like albino and giant are mostly good but have some penalties so I am not sure if they are classified as good, bad, or neutral. The same applies to fecund…it has a green background but I have no idea if it is classified as a “good” trait or just a neutral one.
Level 2:
This level is arguably just as important…since the level of trait inherited (quick, intelligent, or genius for example) is not always as straightforward or simple as a binary check to see if they get it or not. This perk allows you to salvage a situation where a perk is less than the top level and you can’t find someone to marry with the top level available or especially early on in the breeding program to help get started on the right foot even if you can’t find the top tier of traits in a spouse and your Petri dish of generational perfection doesn’t have the highest trait themselves. Either way it takes more of the RNG out of the whole situation and puts it in the your favor.
Level 3:
This is where the benefits start dropping off but this is still an important trait…primarily for AI because while they prioritize good traits indirectly (they focus on total skill points, not actual traits) they are not near as focused as a player and are willing to allow some bad traits to sneak into the family line. Alternatively for you it allows you to be a tiny bit more flexible when you really need new blood in the system…perhaps there is a genius that you need to reinforce and ensure your own geniuses…but he has the ugly trait…with this perk the risk is worth it because the chance of getting that trait is near or at 0%
Level 4:
I am not really sure how or where this applies…I assume it’s on new traits that randomly appear but I am sure it increases the chance of the trait getting passed on.
I am totally speculating and pulling it out of my ass but I would assume this sets the trait to one step above it’s current state for the purposes of inheritance (inactive becomes active for example). If it works like I am totally assuming with no proof or evidence than it is actually really good for giant, albino, fecund, scaly, or dwarf as these work on a ternary system (only three states) while intelligence, beauty, and herculean have 3 states for each level and are easier to keep going in the bloodline.
if that’s not how it works….then it’s pretty much trash because we are relying on skillfully applied genetics…not a low chance for random traits to make their way into the system (though the ones mentioned before would still benefit from this at a higher level than the leveled traits)
Level 5:
This one is just a nice cherry on top…doesn’t really help much for the purposes of what we are doing. That being said it allows men to spread their seed longer and when coupled with fecund gives you a +10 life expectancy. That being said, life expectancy extends the range that females can have children according to the tooltip in game. So coupled with fecund the cutoff for pregnancy should be 55 instead of 45 for women in your dynasty.
Strengthen Bloodline Decision
This gives you a +40% chance to pass on good traits (+70% with the legacy perk…aka almost 100% chance to pass on good traits at all times) and a guaranteed chance to gain new traits.
The strengthen bloodline decision requires:
This section is one I am still trying to figure out…I am missing some numbers and need to do some testing.
Since this section is about the dynasty and family lets also cover special traits related to close marriages which are inbreeding and pure blood
Inbreeding: This is about as bad as it gets…you get -5 to all skill, a sizable health penalty, a fertility penalty, and a few other things. It is essentially all bad traits rolled up into one. The chance to get the inbred strait is as follows (final number is a percentage):
number of common ancestors X corresponding level factor X inbreeding chance modifier
The number of common ancestors is just that, how many ancestors do the parents have in common. Common ancestors are determined as 4 generations back from the child (parents, grandparents, great grandparents, and great great grandparents)
The definition of common ancestor is ” A common ancestor is an individual that occurs on both sides of the family tree or pedigree; i.e., an individual that contributes genes through both the mother and the father. If just one common ancestor exists, the individual’s parents are related and are inbred. If there are no common ancestors, then they are not inbred.” (inbred in this does not mean the trait, this is the actual scientific definition of inbred).
The level factor is based on how many common ancestors there are and it is determined as follows
And finally inbreeding chance modifier. I could not find what this number is so I have no idea how to calculate the chance to receive inbred.
Keep in mind the inbred trait itself and shared genetic material (the % numbers above) are not the same thing. I will refine this section more when the numbers can be tested to see how far I am off.
TL;DR
The more shared relatives (4 generations deep), the higher the chance of inbreeding
To get the pure blood trait (rare) you need to share at least 20 common ancestors with 23 being optimal. Cousins (when counting 4 generations deep) share 18 relatives so to get this trait you need to have cousins marry together for multiple generations at the least. I would not really actively chase this trait too hard because it only has a 2.2% chance to show up when all conditions are met. Your best bet is to continually marry cousins together which you will be doing anyway to gather up all the traits into one line. The legacy perk that lowers your chance of getting bad traits is essential for this as bad traits like inbred seem to block pure blood from being acquired!
It will happen over time and then you can breed it into your dynasty like any other trait. You could also, assuming you can find it, bring someone into the family who already has the trait.
So in this section I will be visualizing some examples as well as laying out some strategies on how to actually get traits into your bloodline and how to keep them going and collecting.
Some things to keep in mind for this section is that I will not be including any modifiers unless explicitly stated and I will not be including the detailed inheritance mechanics from the last section, just the basic inheritance model from the top.
First lets visualize basic inheritance…nothing fancy this is mostly what you will see the AI doing and what you will do if you are more worried about an alliance or something other than keeping traits.
You may also do this to bring in new blood to help prevent inbreeding too much but in such a case you would still want the father in this scenario to have ANY trait as opposed to none:
Now lets look at an “optimal” setup starting from scratch to bring in and hold a trait in your blood line:
In this case, even the children who do not get the trait will still be useful for breeding and keeping the trait in the family, just make sure you pair them with someone who has the trait!
Ok so how do we get a new trait into the line? This is where things get messy and a “weak link” is introduced in the form of a lower chance to inherit everything…this weakness lasts for at least 1 generation beyond the first as well. This is why the legacy Blood perk line is super important to getting and keeping all these traits. In the beginning it looks like the above image except only slightly altered. Despite being only “slightly altered” the complexity is much higher without proper tools or methods to track such things. In this picture B means beautiful and F means fecund since those are the two traits I recommend starting with.
The TL;DR version of the chart is that you have to inbreed to get multiple traits onto a single character or characters and you must reinforce those traits through inbreeding or marrying into the missing trait.
1.
If both parents have the same trait (quick and quick for example) there is a 50% chance to improve to the next level up
If you start the game with children, make one branch focus on beautiful and the other focus on fecund. Down the road these lineages will intermarry so you can have dynasty members with both fecund and beautiful.